They also have the same scaling WRT DPS / level. The only difference is their base cost to base DPS ratio, and personal modifiers to damage. For example, Treebeast cost 50 gold for level 1, but gives you 5 base DPS (10:1 ratio), while Frostleaf costs 2.1e27 and gives 7.5e22 base DPS (28,113:1 ratio). StaticModifier includes the global adjustment, personal modifiers and gilding, but does not change based on the level of the character. (At level 199, this is Static × 199×(1.07 -199) = Static × 2.828e-4, or 0.03% the DPS/gold you got at level 1).Īfter level 200, the 4 multiplier every 25 level starts to dominate, so we can ignore the other terms. So each level is 1.2% less efficient of a DPS increase vs the cost to do the increase.Įach Hero is a little less efficient than the previous one. Ivan, the Drunken Brawler being 14% less base efficient than Treebeast, down to a low of Broyle Lindeoven, Fire Mage being 189% less base efficient than Bobby, Bounty Hunter. After Broyle Lindeoven, Fire Mage, each one, up to Frostleaf, is a static 36% less efficient than the previous one. At a 25 level upgrade, this is 26.3% less efficient. This rotating pattern continues.Which is fairly close to the average difference between heroes. Go through each hero without any upgrades first Yachiyl becomes better than Maw only after getting first upgradeĭue to e11 hero scaling, Rose isn't immediately better than Yachiyl Gog's x10 runs out after 8000, back to WepĬadu and Ceus take turns boosting each other. Wep and Gog trade off being better every 500 levels. This requires Wepwawet's upgrade at 2000. This requires Wepwawet's upgrade at 1500. Now we will gild based on Wep's upgrades. Most rangers and beasts become optimal at level 1000 And check out my end game progression calculator for post-Xavira. If you want to know what AS or log10 HS you need to reach these heroes, check the original e10 gilding chart for pre-Xavira. This ReqGold number is in logarithm base 10 (the exponent after the "e" in your gold amount) This is the last row such that the ReqGold doesn't exceed your current gold. Use the ReqGold column to figure out where you should be. Gilding doesn't matter as long as you are instant killing. You could try to have some gilds by luck on one of the Power 5 (Treebeast, Ivan, Brittany, Samurai, and Seer) and level them.Īfter transcending, you should have enough HS to move all gilds to the most optimal hero tabulated below. You don't need to worry about gilding pre-transcension. I pretty much copied what he had for up to Yachiyl and added my calculations for the Ace Scouts. This is a continuation from /u/parker_cube's work on e10 gilding here.
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